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Patch 3.2 Moonkin PVE Build

Apparently Patch 3.2 is hitting live today, so I thought I’d update some of the info on this blog.  First off, the T9 2pc set bonus that is being introduced is going to make Improved Moonfire a much more appealing talent.  The changes to Owlkin Frenzy, in addition to the fact that most moonkins don’t [...]


Will the Innervate Changes Affect my Talent Build?

So, while I’m still trying to catch up to all the reader questions I’ve been getting lately (most aren’t good enough to put on the blog, as they are all either specific questions or questions I have already covered on my sidebar pages), I got a good one that I thought would be worth discussing.  [...]


Slight Change to My Moonkin Talent Build

So, I forgot what sparked this (probably a reader comment), but I decided to fiddle around with my talent build.  Nothing serious, mind you, as my moonkin talent build, which has been viewed over 17k times (!), has been working great for me.  In fact, in a 2 minute, 53 second Patchwerk kill, I managed [...]


My Current Patch 3.1 Moonkin PvE Talent Spec

The page on the right-hand sidebar with what I believe to be the optimal Moonkin PvE talent build is a little inaccurate. Since 3.1, the major change to the build has been reallocating points to pick up Improved Faerie Fire.
There is no *NO* reason to avoid Improved Faerie Fire (iFF).
The main change that Patch [...]


Moonkin Buffed in Patch 3.1, build 9658

Wow.  If you haven’t heard about it, here’s an overview of what’s happening to druids in 3.1.  I read about it on this post at WoWInsider, and below is my take.
Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min.
When I first read this post, I actually skipped over [...]

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