WoTLK New Talents Raiding Moonkin Spec
As you all probably know – the new patch which unlocked new talents came out yesterday. Hopefully you all got a chance to see your new talents, and if you’re anything like me, you barely did any reading about them before the patch. Apart from the crapload of bugs/glitches (like last night we couldn’t break the seal for ZA even though we had 10 people hitting the gong simultaneously), I had a ton of fun last night and went to sleep at around 4am.
I had trouble finding the right PvE raiding spec. I respeced a total of twice last night, and finally settled on a full, 61/0/0 balance spec, which seems pretty nooby, right? Wrong. In my opinion, my spec is baller as hell.
Since we couldn’t run ZA last night, we did a quick Kara run in under 2 hours. Kara, after they nerfed the bosses by 30% and buffed all our DPS should have taken around an hour, but we kept trying to pull entire rooms and it caused a few wipes, hahaha. Anyways, I got a chance last night to test my new talents and spec in both a PvE and PvP settings, and here’s what I think about it so far:
Earth & Moon: This talent is money. 13% extra damage is unbeatable. 5/5 points here is a must. I’m hitting insane crits 8k+ right now when PvEing. Absurd.
Typhoon: This talent is even more money. Works beautifully in both PvE and PvP settings. Great for AoE pulls, but I used it in a few Kara boss fights because of the novelty of the spell and the instant cast nature. This talent is incredibly special because it is essentially the first spell that I can cast in Moonkin form that actually stops spell casting. I am an awful PvPer in most cases. I hardly shapeshift; so my spell interruption has never been too good. I was never a fan of cyclone because, well, I never shapeshifted out of moonkin to heal myself usually and it was too short of a CC to really help much. Typhoon though — instant cast knockback that interrupts spell casting and does over 1000 damage as well (with 1250 spell damage)? Thats golden. I duelled a ton of people yesterday and was easly able to kill many mages and even a few rogues (I never kill rogues!).
Thorns: Thorns and speccing in Improved Thorns is beautiful. With the spell damage my gear gives, and the added bonus from speccing in it, I was doing 200 damage to every little melee attack on me. I sometimes was killing demons/hunter pets without ever targetting them once. Its great they finally made Thorns scale with your spell damage.
Starfall: I wasn’t too impressed with it so far. I caused a few wipes with it already in both H MgT and almost in Karazhan, simply because the range on it is ENORMOUS. For trash pulls, Starfall will usually hit another mob, caused you to get murdered, and usually ending in a wipe. For boss fights, if you can afford the mana (I usually can, I try to group with Shadow Priests), I used it just like another dot. Nothing too amazing here. EDIT – After more usage of this (and chain pulling mobs in Black Temple), I’ve decided this spell is actually pretty fun to use on AoE pulls, but just be wary of the huge radius as you will pull other mobs with it.
Shadowmeld (racial): This is Alliance Moonkins only, because Horde Moonkins already had a great racial talent to use, War Stomp. I think they finally made Shadowmeld useful enough to balance out with war Stomp. Its not usable in combat, and combining it with a regular rez, could maybe save yourself from a few repair bills. I still have to test it more, and I wish it worked like ice block and reset your threat, but its still pretty cool to essentially be able to vanish.
Eclipse: I didn’t like the concept, and didn’t think it was worth speccing here. In a PvE raid setting, I hardly alternate between Starfire and Wrath. In PvE soloing I do, because I usually pull a mob with Starfire and then Wrath it to death, but since my spec was mainly for raiding, I didn’t pick up anything here. Plus the talent looks really confusing with all the numbers on it and stuff. Friend of mine said he liked it, I need to try it out sometime.
I tried out speccing in Omen of Clarity. It was pretty cool, but to be honest, I don’t think it procs enough yet for me to spec into it untill I hit level 80 in WOTLK. I currently believe that my full balance spec is the best I can do for raiding till the expantion.
Anyways, let me know what you guys think, I’d love to hear some feedback.
Andy aka Macbook
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Sweet, another moonkin out there. People totally underestimate them, and I feel your problem of trying to find good raiding guilds that actually accept you as moonkin. I’ve only been as far as Mag because of this. >_< Working on it. You have great info! Keep it up!
And yeah, I’ve had the same issue with Starfall… I love it, but… it’s a rather reckless spell :p
Well I hope the patch and new talents has helped moonkins become more accepted in raids. I’ve heard many of my moonkin friends who’s DPS used to be hidden under all the hunters/locks/mages are now popping to the top of the DPS meters, even while having to burn mana on a battle rez!
You just have to sell yourself and your buff to get into raids, and its ultimately up to the GM/raid leader. Some guilds love moonkins, some don’t, and there’s nothing we can do about it.
On a side note, gratz on being the first comment EVER on this blog!
poopy
So, a year later, and lets look at what you wrote:
[Typhoon] Works beautifully in both PvE and PvP settings. Great for AoE pulls
[Eclipse] I didn’t like the concept, and didn’t think it was worth speccing here.
HAHAHAHA! Yeah, the other day I was looking back — I need to make the date stamp a little more noticeable, some people think my posts from last year are recent (when they come in from search engines) and contradict what I said.
Eclipse has come such a looonnnnng way