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Moonkin Mana Regen in 3.2

Patch 3.2 has been fun so far.  Tuesday was not really fun across what seems to have been most servers — insane lag, UI/addon errors, boss glitches, etc.  Wednesday we don’t usually raid, so I didn’t even have a chance to get online, so yesterday was really the first chance I got to check out all of 3.2.  After checking out the upgraded ring enchants and Tailoring embroideries, I went ahead and purchased my upgraded Kirin Tor ring.  Good stuff.

Anyways, we stepped into the Coliseum and 2-3 shot it, got our first T9 piece which someone bid insane amounts of DKP for.  Personally, and while I really want 2pc T9 ASAP, I’ll probably be waiting till the bidding is a little less aggressive and get my new idol first anyways.  For some reason, however — I get getting DC’ed every time in the Coliseum, and eventually the fire would kill me, so I couldn’t test my DPS too much in there.

However, we ran in and did XT (regular) and about 10 attempts on Iron Council hard mode (Steelbreaker last).  We almost got it down (under 20%), but we had problems with some of the simplest of concepts.  Whatever.  It will die on Sunday.  At any rate, I was pushing some great DPS (the attempt I am going to break down was our best attempt – 29m/30m damage done.  Here’s some WWS:

patch-wws-1

Using the new “twisting” spell rotation that we have had only have a few days to play around with, you can immediately see some changes with pre-3.2 parses.  While the largest portion of my damage done (41%) was dealt by Starfire, Wrath comes in a close second, making up 35% of my total damage done during this encounter.  What seems weird to me about this parse is that Moonfire and Insect Swarm both made up 7% of my damage done — and this is without having IS glyphed.  It is possible that since I am now using 4pc T8 that I am preferring to keep IS up over MF to proc Elune’s Wrath.  I guess I have to work on that, since the general agreement among moonkins is that refreshing DoTs as soon as they wear off yields better DPS.

Also — for some reason my crit chance with Wrath is absolutely horrendous. 28%?!?!.  Geez.  That’s definitely lower than what my crit chance + moonkin form + Totem of Wrath + talents + iFF + iIS tells me my crit should be.  Bad RNG, I guess.

damage-iron-council-steelbreaker

Here’s what gets me though.  As I blogged about the other day – I dropped 2/3 Intensity for 2/3 Owlkin Frenzy.  During this whole attempt (and most others), taking 104 different hits during the 5+ minutes this attempt lasted – OWLKIN FRENZY PROC’ED NOT ONCE.  Something isn’t right, and I am aware of the changes that OF has gone through to proc (initially it proc’ed of all damage, then off only certain damage, the back to all).

mana-regen-coliseum

I’ve also noticed my mana bar getting dangerously low from regular DPSing, and I don’t think I can attribute it completely to dropping my 2/3 Intensity or the Replenishment nerf.  The new moonkin rotation seems to burn through mana, and I assume its because I’m not critting as much during the Solar rotation (28%, lol).

All in all, I’m going to give Owlkin Frenzy another shot this week on our Sunday raid.  I still am in shock it didn’t proc (I actually rechecked my talent build just now to make sure I had it spec’ed).  The DPS changes are definitely fun, but unless I find OF proc’ing more often on other fights I will probably find myself picking Intensity back up.

Have fun in 3.2 and please share your experiences :)

Mac

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11 Comments

  1. Xiera
    August 7th, 2009

    | 4:48 pm

    Yay! More evidence that Owlkin Frenzy just needs to be redone. For PvP, the pushback immunity is great, but the increased damage out really doesn't do as much as reduced damage in would. For PvE, it needs either a) to proc when doing damage, or b) a higher proc chance when taking damage.

    I'd actually like to see it have reverse scaling. Something like rank 1 is 10% chance to proc, 20% damage increase for 20 seconds; rank 2 is 25% chance to proc, 15% damage increase for 15 seconds; rank 3 is 50% chance to proc, 10% damage increase for 10 seconds. (Those are just rough numbers to illustrate what I mean.) So for PvP, you might choose rank 1, but PvE, you might choose rank 3.

    Also, it'd be nice if they made a minor glyph for this. Something like "Owlkin Frenzy no longer increases damage done, but now reduces damage taken". Of course, that'd probably be overpowered with the numbers above, but as mentioned, those numbers were just an example.

    Or a major glyph, something like "Owlkin Frenzy now makes you immune to all effects that cause you to lose control of your character, but now has a 45 second internal cooldown".

    I dunno. I just see it as a fairly lackluster talent, definitely for PvE, and somewhat for PvP as well (where our biggest problem is survivability).

    Now back to the topic — I'm definitely noticing the differences in mana regen. It's not extreme, but it is noticeable. Just gotta make sure I'm using my Innervate.

  2. August 7th, 2009

    | 6:42 pm

    Yeah. Owlkin Frenzy definitely leaves something to be desired for PvE, but I doubt they'd change it to a proc affect on our damage — I feel like they mostly try to leave that stuff to trinkets, embroideries, etc.

    The only reason I noticed any mana regen changes was because I have never really seen the "low mana" thing flash on my screen in a 25 man raid.

  3. Nenip
    August 7th, 2009

    | 7:17 pm

    I have to say that I haven't had any problems with my OF proc. Granted I'm mostly doing Heroics (still grinding Hodir rep), but I look up and occasionally see my OF slowly ticking down.

    At 2/3 in OF, you should go into a frenzy for 1 out of every 10 hits you receive. If you can parse it out, check your log for the number of times you were hit. If your regular tank(s) are keeping the damage off of you and you're getting out of crap that damages before it ticks, maybe OF doesn't make sense for you.

    Me? I see mine fairly frequently (also 2/3). Then again most of my groups are from LFG and trade chat and it isn't unusual to have a "tank" that can't. I also can't say that I've noticed it while in raids.

    Your mana regen now sounds like it's on-par with mine. I have to innervate and fill in with the occasional mana pot. I also slurp down as much honey mint tea as I possibly can between mobs just in case of a big pull.

  4. August 7th, 2009

    | 7:30 pm

    Well — that's what I'm saying. On the parse I chose to look at — I got hit 104 times during the encounter, and had not 1 OF proc. Does it not proc off certain boss abilities or is it broken?

  5. Nenip
    August 7th, 2009

    | 9:35 pm

    Something I just noticed is that there's a lot of people saying that the spec now reads "all damage", but on the armory, it says "Attacks done to you…" which makes me wonder if you have to be the mob's target for it to count. It would go a long way to explaining the results people are seeing, both of us included.

    One point I keep finding myself coming back to, though, is that any damage increase, however slight and infrequent, is how I should be spec'd. I think I'll be taking a good hard look at my talent tree tonight to see if I can't find more damage in slightly different talents.

  6. August 8th, 2009

    | 3:35 am

    I gave the OF a try. Like stated before there was a change in numbers only during fights where AoE damage was part of the fight like Hodir, Kologran, etc…

    I had that low mana flash more often ever! I think I'm going back to the the Intensity 2/3. I personally didn't see a huge change in my over all damage and besides I hardly noticed the buff =D.

    P.S. I wish they gave a change to Moonkin form like they did to Cat and Bear
    /cry
    Kind of hate blizzard for that, but just a little…

  7. August 9th, 2009

    | 3:27 am

    I'm sorry, guys, I'm the exact opposite. I get it procing off of raid wide auras even. I have it set up to shake my screen when it procs so I can watch my numbers as they hit big. I also notices that as a mana regen talent it is worthless. Even when it procs several times, it only regens ~70 mana every two seconds for ten seconds. That's 350 mana, not even enough for a rejuvination. That's the weak point imo.

  8. August 10th, 2009

    | 2:13 pm

    I also pipcked up 2/3 Owlkin when 3.2 dropped and after running through a couple of heroics and Ulduar 25 I came to the conclusion that I was down low on mana way too many fights and that the Owlkin extra damage would not cover the fact that I could nuke even harder if I kept 2/3 Intensity so I just went back to the old settings. Will change and try 2/2 Imp Moonfire when I get the 25 EoT and the new Idol though but in the end I'm guessing that it'll be 2/3 Intensity as it has always been for me.

  9. Tiryth
    August 11th, 2009

    | 12:40 am

    Imp moonfire won't really be beneficial unless you have the 2pc of t9 or at least don't use the moonfire glyph. Otherwise imp moonfire doesn't return enough for the investment of talent points.

  10. August 11th, 2009

    | 8:28 pm

    Yes, but since the points only came out from 2/2 Moonglow it doesn't really change too much.

  11. Tiryth
    August 14th, 2009

    | 5:06 am

    I'd argue otherwise if as you said you're having mana issues. 1 or 2% doesn't seem like a lot but on a longer fight that could mean several more nukes than you may realize.



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