Moonkin Hit Cap
122,108 viewsIf you plan on raiding, hit rating is going to be the single-most important stat to aim for upon hitting level 80. Point for point, its worth more than any other stat, including straight spell power. You aren’t damaging when you’re missing your target; think of it as trying to shoot a gun at a target 50 yards away with a blind fold. You could have a bazooka and still miss the target if you can’t see. Bad analogy? Anyways…..
The real hit-cap with Balance of Power Talent is 341 hit rating
If I’m not mistaken, untalented and unbuffed, you need a 17% chance to hit a boss to be hit capped. Balance of Power alone increases your chance to hit by 4%, so you really only need 13% (that talent is a must-have). 341 hit rating will make up for that other 13% of hit, I believe, but in any normal raid situation, you shouldn’t need that much hit. Draenei’s racial will increase your hit chance by 1% if they are in your *PARTY*. Shadow Priest’s Misery will increase your hit chance by 3%. This is why you see most moonkins running around with less than 341 hit; they either raid with a Shadow Priest, or apply IFF on targets to make up for the 3% hit.
The “soft” PvE Moonkin Hit Cap is 263
Since I keep Improved Faerie Fire up on my raid bosses, I don’t have 341 hit. Why? Because I only need to have 10% hit chance (4% from talents, 3% from iFF). 263 is the more realistic number to aim for, just remember you will be missing 3% more of the time if you don’t spec into IFF or have a shadow priest in your raids.
Going over the hit cap is not a bad thing, per say, it just means you could have used those stats somewhere else, since going above the cap means its not benefitting you anymore. 263 hit rating is not a hard number to hit, there are trinkets alone that will give you +71 hit rating, and some of the Tier 7 gear has +hit on it.
I don’t really recommend gemming for hit, there is enough +hit on gear that I get that I actually have to think of ways to dump hit rating, rather than pick it up. At the time of writing this post, I believe I have around 290+ hit rating, and I always raid with a shadow priest.
Hopefully this helps you guys out, let me know if you will need more info.
Macbook





[...] places, the moonkin hit cap is 341 or 263. Or, you can read my hopefully more in-depth post on the Moonkin Hit Cap. Keep in mind that the hit cap is the single-most important stat to be aiming for if you plan to [...]
So I specced for IFF last night. I think the guildies were pleased. However we also had a Ret Pally and I had drunk the mana regen flask… so I was never in jeopardy of running out of mana. But because I don’t have 6% haste – I think my DPS was lower overall. (plus in the 4 horseman I had to play a bear absorbing damange for 1 of the horses and switching back and forth)
If we have a consistent Ret Pally presence – I’d be able to spec away from dreamstate and get both Celestial focus and IFF.
@ Aju -
Yeah. A lot more classes are regenning mana, so you don’t always even need a ret pally. Glad to hear its working out for you bro, at certain gear levels, you won’t be running out of mana and only need intensity, even without a ret pally/shadow priest!
Macbook
Atm iff isnt really worth it, cause you have to put a spell on your rotacion just for 3% hit, the thing is when it passes to 5min duration ill definatly use it, so i can use 2 good trinkets instead of whasting 1 on 71 hit(around 3%) since with ulduar youll get more hit bonus from the gear
@ Eruin –
I beg to differ. If you are nowhere near hit cap, the bonus from casting iFF (even with 40 secs duration) is still worth it.
You get 3% +hit (best stat till hit cap), and 3% crit for applying it.
The only time it is a waste (with its 40sec duration) is to cast it when you are hit-capped. It is a personal DPS loss, yet probably a raid-wide DPS gain.
Macbook
For alliance, if you’re not raiding with a draenei, you’re doing it wrong (no draenei = no shamans = no heroism and no totems), so you can realistically knock that number down from 342* to 316.
That also means that if you have a shadowpriest or IFF, an alliance moonkin would only need 237 hit rating.
Additionally, for non-level 83 (boss) mobs, you need only 53 hit rating. You probably won’t notice a huge difference except against heroic bosses.
But, yeah, I have outfitter set up for a 316 hit set, a 237 hit set for when I have a shadowpriest, and a 53 hit set for heroics (I’ve stopped using it for trash in raids).
As Macbook mentioned, being over the hit cap is not the worst thing, but for those of us who enjoy min-maxing, those are itemisation points that can be in crit or haste instead.
* 342 because it’s actually 341.9.
@ Xiera – Great post. Only thing I’d like to point out is that the Draenei (spelling?) has to actually be in your GROUP, as the 1% hit buff is only party-wide.
That said, you’re right, and kudos to you for keeping all those different sets of gear. I usually only swap out a ring or trinket for more/less hit.
Macbook
I’m pretty sure they changed the draenei aura to be raid-wide. Even then, if you have an elemental shaman (and you should!), he should be in your group anyways.
@ Xiera – Last it checked it was only party-wide, but yes, I always bring an ele shaman, and since I make the raids (lol), he is always in my group, so that his pulse totems (mana spring/tide) works for me.
Macbook
I briefly investigated (online, not in-game). Seems it was only temporarily a raid-wide buff and has been reverted back to party-only.
I don’t know if anyone here has read the up-to-date changes coming in 3.1, but there are 2 significant ones for IFF. First, the spell (IFF or just FF) will last for 5 minutes, making it MUCH less of a hassle to keep up. Second, the armor debuff will now be -5% of the mob’s HP. Also, IS will be gaining (apparently) a huge increase in damage from bonus spell power.
-Also, in response to the hit cap discussion, Macbook is correct in that Heroic Presence (+1% Hit) is only party wide, and they don’t plan on changing that. The current hit cap is 263 (with BoP and IFF).
@ Hyperion –
Yep, I’ve read them, and iFF is a must-have in 3.1. It stacks with other armor debuffs like sunder, so there is no reason to not pick it up when 3.1 hits.
Macbook
Uldar loot seems to have lots of lovely hit.
I picked up Intensity staff, and am adjusting
my hit to give me 2 more talent points instead.
120 hit on it, lovely.
[...] tussen de 263 en 341 hit rating om niet meer te missen! (afhankelijk van an verschillende factoren) Moonkin Hit Cap | Moonkin | World of Warcraft Blog & WoW Tips __________________ Retro [...]
Guys I'm playing as a boomkin and tbh i got probs with my dps i really want to improve my dps. If you please give me some advice i'll be apreciate. My nick name is Lycon and i play in alonsus server EU thank you in advance i'll put the link of my gear below I'm from Sin i realy want to help my guild to do more dps in ulduar
http://eu.wowarmory.com/character-sheet.xml?r=Alo...
soo, I was just wondering,
atm the balance druid hit cap is 263 right?
but with the 3.2 patch coming i have read that the balance of power talent will be
6% increased chance to hit instead of 4%
soo, this will mean that the "realistic" hit cap for moonkins will be
263 – 65,58(2%hit) = approx 198 hit rating?
Link to balance of Power talent 3.2:
http://ptr.wowhead.com/?spell=33596
ok, sorry, i didnt read the full details:S
Effect #1Apply Aura: Mod Spell Hit Chance (126)
Value: 4
Effect #2Apply Aura: Mod Dmg % Taken (All)
Value: -6
bah, got my hopes up too early "/
The hit cap is so easy to hit though! I wouldn't mind if they RAISED it!
I disagree on the hitcap being easy to reach if u want haste, sp, crit and int high as well. I jus started more serious raiding tho so hopefully (fingers crossed) the problem will solve itself.
Found myself writing here cause I like the site – nice job u are doing!
Ciele – Darkmoon Faire
sidenote to those that read this post with 3.2 the wording is shitting but blizzard confirmed in a blue post that balance of powers still gives 4% but reduces your chance to get hit by spells by 6%. just fyi
I am inclined to dispute that moonkins with a dranei only need 9% hit rating. I had 9.15% last night with a Dranei and missed approximately 1% of spells. I will do some tests along this line tonight and write up my findings on my site.
I think you all missed a detail about IFF. It improves the chance to be hit by *spells*. Not just *your* spells. So it's a raid-wide bonus. The crit bonus only affects your crit, tho.
i have a boomkin with a amazing build, my gs is over 5.3, and my hit cap was reached and passed, what i want to ask is if i go over my hit cap 341, does it deteriate my dps as im finding it really hard to keep my dps over 5k when im seeing other boomkins doing more than 6k without trying, should i concerntrate on lowering my hit cap to 341 .?
if it isnt this then im oviously doing something wrong with my talent tree, so if anyone want so post me a decent talent tree go ahead make my day
;o)
I'm having the same problem, my dps is lower than 4k dps and i'm at 3ksp with 5 something gear score, I'm embarrassed to dps in parites. Using the rotations as recommended in EJ and I continue to barely push 4.5k on a dummy but when I go into raids I do 3.3 to 3.8 dps with raid buffs. Hit Cap is at 343 and Haste is at 18 percent while my crit is at 29 percent. Should i reduce the haste and hit to regem to increase on crit?
@Paws. you have a lot of spell power but are lacking in other areas, you might consider dropping some SP for other stats atm. my moonkin has a 5.6k gs with just under 3k spell power unbuffed. but i have 902 haste (27.51%) and 34.51 crit unbuffed in moonkin (38.86 with my idol procc'd – the ilvl 245 one). i also have IFF and BoP so i only need 263 hit – altho currently i have 269. i would suggest getting both hit talents so you can reduce hit on your gear and find UGs with haste and crit & even more sp. there is no reason to not get them in a spec – in fact the best raiding spec i've found is 58/0/13, includes both hit talents & no mana regen talents. theres no reason for mana regen at higher level of raiding anymore. with a large mana pool moonkin for gives great regen, and odds are you'll be with a person providing replenishment.
I know there is some mathmatical formula to get the max dps and dammage out of a boomkin, but as of yet, there is none that is consistant. I am aware that there are changes to the formulas with each patch release. But, why do they always seem to nerf the boomkin? the last couple of patches have improved our dammage mitigation, but i still dont see why we suffer most out of all classes(well, minus the fact they nerfed the crap out of the DK). Palys are as of now the best tanks in the game, resto druids are best at raid heals.
I am specd to the teeth for the best dammage and dps, i am as of this post, the highest DPS/Dammage of all players, (which i know doesnt mean much as ICC is a aoe'r heaven). At the end of a 3 hour raid, i am usually 3-4% higher dammage then anyone else. but still feel as though I am not at my full potential.
I went to the dummies with 260 hit- couldnt get a crit to save my life, added 20 hit gem, started critting as normal, added another 20 hit gem, dropped my dps back down like it was before the extra hit gem. added a hit and crit gem, boom, moved up procs/dps and dammage.
My hit rating is 382 but the percentage is only 11.65% or 15.65% with nature of balance, as u stated hit cap is 17 percent or 341, im over the "required" hit cap but my percentage isnt?
previous post meant* balance of nature*
Your 'character sheet' doesn't show the hit you gain from Balance of Power, IFF, or the Draenai racial. It only shows what is on your gear. With Balance of Power (4%) + IFF or Misery (3%).. you need 10% hit on gear. If you raid with a Draenai in your group, you only need 9% total hit on your gear.
Keep in mind that IFF and a Shadow Priest's Misery does not stack, and the Draenai racial only works if one is in your actual group (it isn't raid wide).
Consider that stats on items are on a "budget", which means every point you have in a stat can't be on another. In your case, you're wasting 78 points on Hit (Hit is pretty much useless after 263) that could go on other things like haste rating or crit.
Also, your problem might be learning how to time your dots. Two very bad mistakes that boomkins often make is clipping their dots (refreshing them while they're still active) and refreshing them at bad times. For example: if you know you're gonna move in 2-3 seconds, you DON'T waste 2 global cooldowns refreshing IS and MF even if they expired some moments ago. You spam 2 wraths or 2 starfire then WHILE you're moving you refresh Insect Swarm and Moonfire. That's a net dps increase and a big one.
Also, add Starfall and trees in your rotation at every cooldown (where applicable).
Me personally i found that when i spec for Intensity tier-3 of the restoration talent 2/3 i never have problems with my mana. dont seem dreamstate is that helpful just sometihn to check on. Jdsanders, of Uther
Balance talent build: 56/0/15
For one of the above posters talents that add hit do not go into your character sheet in game…you just have to add it yourself.